Sanderson’s
First Law of Magics: An author’s ability to solve conflict with magic is
DIRECTLY PROPORTIONAL to how well the reader understands said magic.
Magic is at
the heart of fantasy, so it’s important for an author to get the magic right. You
may argue that magic doesn’t exist. How can there be any “right” about it?
Ironically, the very fact that it is imaginary makes its creation all that more
problematic.
In 1817,
Samuel Taylor Coleridge first used the term the “willing suspension of
disbelief” to discuss a reader’s ability to sacrifice realism and logic for the
sake of enjoyment. When we write fantasy, this is exactly what we are asking
readers to do. But readers are only willing to suspend their disbelief so far
before they scoff at the absurdity of our story and become annoyed with us as
authors. Everything in reality has rules, so readers will not accept magic
without any. Magic that can solve any problem with no difficulties is not only
unbelievable. It is boring. And being boring is pretty much an forgivable sin in
a writer.
So if we
are going to include magic in our fiction that readers will accept, there are
some rules to keep in mind. (As with all writing rules, there are always
exceptions, but you have to have a pretty good reason to break the laws of
magic.) So here goes, Jamie’s rules of magic:
1. Magic
must have limits. Magic must not be infinitely powerful. Otherwise, the story
really has no point. The readers must know exactly what magic can and cannot do.
If it can do everything, you will bore your reader.
2. Magic
must have rules. The reader needs to understand how and why magic works, only
that way can they suspend their disbelief and accept it.
3. Magical
abilities need to be established long before they are necessary to get a
character out of a bind. For example, my assassin Darhour has the ability to
see in the dark. I introduce this ability to the reader early in The Goddess’s Choice when he goes to retrieve
supplies from a store room. This is not at a moment of high tension in the
novel. He could easily take a candle, but doesn’t need one. Therefore, when he
later needs this ability to defeat another assassin sent after him, the reader
can easily accept it, whereas they would scoff if the first time they heard
about it was when the assassin attacks.
4. Magic
must have costs. It can’t be too easy, or you will have readers rolling their
eyes or slamming your book shut. My character Robrek is the strongest sorcerer
Korthlundia has seen in hundreds of years, but it never comes easily for him. Even
after a lot of training, he still finds himself blocked from the full strength
of his talent. He learns that negative emotion hinders magic. He must forgive
in order to access his full talent. (And he has a lot of things to forgive people
for). Finally, even when he has succeeded in removing the obstacles that stand
in his way, magic is exhausting. He can only work it for so long before
collapsing. Magic is difficult and costs a lot. That is the only way magic is
interesting.
5. Magic
must not be the point of the story. People are what are at the heart of any
good tale, and any ability--magical or otherwise--is always only part of a
person’s character. Don’t get so caught up in your magic you forget to tell a
good story.
If you have any opinion on what makes magic work in fiction, please leave a comment below.
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